This past weekend I was lucky enough to participate in the first annual Practice Conference at NYU. I gave a talk on level design technique and wanted to share it here. So please click through to the presentation on Slideshare and be sure to click the "Speaker Notes" button beneath the slideshow. This way you can read through the presentation along with the illustrations.
Here's the presentation.
You can also download the .ppt directly from Slideshare if you prefer to view it offline.
Thanks to Charles Pratt, Frank Lantz, Eric Zimmerman and everyone at NYU for inviting me, and to all the incredibly smart and inspiring designers I met there. It was a fascinating event and I'm really glad to have taken part. Hope to be there again next year!
11.03.2011
Helping Players Find Their Own Way - talk from NYU Practice 2011
Labels:
game design,
level design
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