It's a bit belated, but I can finally share the news: about a month ago I started as a designer at 2K Marin, working on BioShock 2.
Building a career in the games industry feels weirdly analogous to dating: a process of finding a studio that you're right for, and who's also right for you. My early flings as a tester were never meant to be long-term, and my first serious relationship with TimeGate was good while it lasted, but a long-distance arrangement just didn't turn out to be what I was looking for. Now it feels like I somehow stumbled into catching the prom queen's eye, and we're getting along great so far. Hopefully it'll be a while before she realizes she's totally out of my league.
As a studio, 2K Marin seems to be just what I was looking for: a group of super-talented people, working on a property I love, who are 100% invested in the design philosophy that drives me. I have conversations at the office daily about gaming and design that I'm only used to having with like-minded friends or on this blog, which is an amazing place to be at with your day job.
I have an enormous amount to learn from my new colleagues here, and I only hope I'll be able to absorb some of their knowledge and creativity, and feed that back into my work. As a gamer and designer, being involved with the next BioShock is thrilling. I'll try not to let anyone down.
5.02.2008
Shocking
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12 comments:
Let me be the first to say Congratulations!
I'm sure I'm not the first one to actualy say this, but at least the first to comment on this blog about it... well, at least it's something!
Just remember, with great power comes great responsibility, but your job is more important than Spiderman's so you better be prepared!
I have something really, really important to say.
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG.
There, I've said.
And congratulations.
And I know I've just started reading your blog, but don't be surprised if I stop commenting. It will probably be because I died of sheer envy.
Well, just joking, of course, but, wow, that's AMAZING. I mean, it's BIOSHOCK, one of the few games that I can say I really LOVED that were released in the last few years...
Congratulations, dude!
And, on a side note, those drawings on the blue board look like my drawings xD
Damnit, xD You rock, dude, now go out and party, xD Because working at 2K is REALLY something to be celebrated.
Congrats, I really hope you guys will have the same creative freedom that the the Bioshock team seemed to have... because so much talent spent on a pale sequel would be a great waste.
I'd like to remind you about a little song called "Don't Stop Believin'".
I'm going to make it your theme song if it kills me.
I'm pretty sure Duncan, that, thanks to your post, you've already succeded.
He does a mean Steve Perry at karaoke. if you've never seen it you really should get him to, though I'm sure he'll be reluctant.
It's a pretty tight picture for the announcement. Congrats.
congrats!!! that sounds like an amazing opportunity.
How many levels does it have??? Will there be multiplayer???
So,do you feel the world on your shoulders now?
That's it.
Does this mean that Bioshock 2 will not be a first person shooter?
(re: http://fullbright.blogspot.com/2008/04/credo.html)
Michael: only time will tell!
Steve,
Congratulations! It was a pleasure working with you on Perseus Mandate and hope all is well.
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