There's a candid, and very interesting, interview with Harvey Smith up at gamasutra right now. Smith talks about his upcoming game, Blacksite: Area 51, as well as a range of political, business and general design issues with the very engaging interviewer on the piece. Harvey Smith was lead designer on Deus Ex and Deus Ex 2: Invisible War, and Blacksite will be his first game for Midway Studios Austin.
The interview touches on a couple of subjects that I've taken interest in myself: he explores the idea of games as a vehicle for subversive political statements and the appeal of using residential and everyday spaces as settings for games in ways that are quite thoughtful, as well as being lent gravity by his long and influential career.
Whenever I've had a chance to read Smith's thoughts online or see him speak in person, I've always been impressed, and felt that he wants a lot of the same things out of games that I do, and thinks about these issues deeply. I wish he kept a blog!
10.05.2007
Harvey
Labels:
game industry,
game theory
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