8.21.2006

Release

The final version of BENEATH has been uploaded to the following download mirrors:

FEARMaps
FileCloud
FileFront
FilePlanet
3DDownloads

I made the opening more user-friendly and tweaked a few things. Everything, I believe, is just how I want it.

This morning, I announced the release of this map on a few message boards I visit, including the official VUG modding board, and the SA Games forum. I'm surprised that there really hasn't been any response in the threads at all. Are people just not interested in single-player maps? Am I aiming at the wrong audience? I haven't been able to find a solid general mapping community site. There are sites based on specific engines, such as Unreal sites or Source sites, but no "mappers' haven" that I've come across to just generally talk about mapping and level design and share your work regardless of engine. The only place I've gotten any response-- which was positive, granted-- was on www.fearmaps.com. I appreciated the feedback from the forumgoers there, but I just wonder... how does a mapper get the word out about their work, and get involved with a community? Especially when they're working with an engine that doesn't have a huge amount of fan support behind it?

It's not that I made the map for the attention it would give me. My work with WorldEdit started out as a self-driven desire to make my own single-player scenario for one of my favorite new games. Then it turned into a desire to do well in that FilePlanet contest, once that was announced. But after the contest, turning Residential Evil into BENEATH has been nothing but a labor of love, as it were. I just loved the gameplay of FEAR, and couldn't think of another game I'd rather make a single-player adventure for... and there it was, an SDK with the capability of making single-player content, right there, for free! I've enjoyed working with WorldEdit immensely, and I'm personally satisfied with the results I've come up with... but now that it's finished, it would be nice for more people to see and enjoy the actual product.

I feel like this is the way every one of my personal projects has gone. All the comics I did in high school and college had distribution that you could count on one hand. The webcomic I put 9 months of work into managed to garner about 15 fans. The Journal, while again another project I was personally very satisfied with, managed to move about 10 copies per issue. It served its purpose-- I got to write about something I really cared for, got paid freelance work out of it, and got to contact a number of my game industry heroes in the process-- but still, personal drive can only get you so far. Wouldn't it be nice for someone else to appreciate the work? I don't know. I just can't seem to get the word out.

I think I'm bad at publicity.

1 comment:

Matt Braddy said...

Hi Steve,

In case you're still looking for one of these "mappers havens," as you called it, MapCore is a pretty solid community that I found that embraces all engines. It's populated by quite a few people in the industry and long-time modders/mappers.