Here are a few shots of BENEATH (ie, the modifications I've made to Residential Evil to turn it into a single-player level.) This is the slightly-reworked entry lobby:
Note that the banisters now extend all the way down each side of the central staircases. I wish I'd had those in the original map, but I just recently got comfortable enough with the tricks of modeling more complex geometry in WorldEdit. I think they look rather good now.
This is the sub-basement/storage dock where the final boss fight takes place. It's a cavernous hangar-like space featuring a central control room, a raised catwalk, and an enclosed passageway on each side of the central room.
Last but not least: explosions!!Watch them stray bullets :-)
5.31.2006
Progress
Labels:
level design
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