A somewhat significant change came over the map the recently. Can you spot it?
All in all, I'm much happier with the design of this room than the last. Less striking, yes, but more interesting in practice. The player must fight his way up a set of metal catwalk stairs to a suspended control room, engage the drawbridge across the large gap, then fight back down and across the newly-extended bridge to the exit.
Like the silo, it focuses on exploiting the vertical axis of movement, which is nice. There's also a lot of uphill and downhill battling, and the moving bridge. The falling hazard under the drawbridge is actually a room that the player later traverses, which is nice in that it unifies the overall space a little. I guess from those screenshots the space is kind of hard to comprehend. It'll be more clear once I start dressing it up. The stuff in the shots is so placeholder that it's not even close to funny.
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